PM3.02 - Toon Link - Subaction - AppealHi
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Stats
IASA: |
101 |
Hitboxes active: |
90-93 |
Hitbox set 0 hits: |
90 |
Subaction Index: |
0x1bc |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:90-93
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Ignore Invincibility |
Freeze frame disable |
Flinchless |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
0 |
35 |
0 |
100 |
0 |
Normal |
Unique |
false |
0 |
0 |
true |
true |
true |
1 |
0 |
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Scripts
Main
- AsyncWait(100.0)
- AllowInterrupts
GFX
SFX
- AsyncWait(89.0)
- SoundEffect1(6181)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(0.0), trajectory: 0, wdsk: 35, kbg: 100, shield_damage: 0, bkb: 0, size: 8.0, x_offset: 3.0, y_offset: 1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: true, freeze_frame_disable: true, unk5: true, flinchless: true })
- AsyncWait(93.0)
- DeleteAllHitBoxes
Other
- ItemVisibility(false)
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(7.0)
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
- ArticleRemove(3)
- GenerateArticle { article_id: 3, subaction_only: true }
- AsyncWait(105.0)
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- AsyncWait(119.0)
- ArticleRemove(3)